BATTLE OF BIT DUNGEON

Quick Info

- Made with: Unity
- Using the language: C#
- My role: N/A
- Game genre: Puzzle - Dungeon Crawler
- Made in a timespan of: 16 hours
- Teamsize: 1

Development

Battle of bit dungeon is a game that I made to celebrate the 1000 subscriber milestone over at my Youtube page.
To show my thanks I decided to make a game within the timespan of 1000 minutes (16 hours) and with a theme that had to do with the number 1000.

At first I had some difficulties coming up with an original idea based on the number thousand but I realised that this number can also be seen as a binary value.
This changes the value of a number completely, which than gave me a new whole new idea: "Why not make a game that focuses on calculating in binary!"
During the development of the game, I decided that it would be best to go with a colourless pixelated style to prevent me from becoming to fixated on creating something beautiful.
I also made sure that the game was difficult to beat but easy to pick up, so that the replayability goes up.

What I didn't expect from this project, was the fact that I would be diving deeper into Unity's way of handling tilemaps.
Now that I know more about it I want to see if I can make bigger projects with it.

Link

Visit the game's page here!

Code Snippets

The sum 4 / 7 = false, try it again

The main mechanic of the game is solving math questions but using binary as a way to give the correct answer.

Movement on a grid

The player can move around inside this dungeon but it can't reach every corner of the map and placing box colliders for every possible tile is time consuming and eventually expensive.

Randomize the enemy spawn

When the player is moving around, its environment changes. An unseen enemy might pop-up on a tile and blocks the path to the door.

Contact 💬